← Back to STEAM
STEAM Hybrid Lithuanian

INTERACTIVE WORLD OF ANIMATION AND PROGRAMMING

Description

Upon completing the program, students will acquire: creativity competence—the ability to explore, generate, create, and evaluate creative ideas, products, and solutions to problems that are meaningful to themselves and others; digital competence – an individual’s information literacy, the ability to understand and master digital technologies, use them responsibly, and create digital content; communication competence – an individual’s ability to create, convey, and understand knowledge (facts, perspectives, or personal views), and to use verbal and nonverbal means and technologies ethically.

Sessions

Choose a training date

Rudens grupė

Training dates
2026-09-07 - 2026-09-18
Registration period
2026-05-11 12:00 - 2026-07-31 12:00
Registration closed

Žiemos grupė

Training dates
2027-01-11 - 2027-01-15
Registration period
2026-11-01 12:00 - 2026-11-30 12:00
Registration closed

Lecturers

Who will lead the training

RJ

Rasa Juozapavičienė

Lecturer